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Old Apr 21, 2006, 03:08 AM // 03:08   #21
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/not signed. I can see your point, but the only thing that I can see worth changing here is matching the halve recharge/cast/cooldown/whatever attribute with the REQ ATTRIBUTE
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Old Apr 21, 2006, 03:14 AM // 03:14   #22
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its a good idea.. and in game, its already in somewhat logical drops (where a warrior mob will drop warrior stuff...)

The reason I would make is that It would make some mob better than other. (thought with time, they could rearrange the mob appearence to balance it out more)

But the main reason is it take away the excitment of treasure hunting. For most part, we all like to find unknow drops, hoping it would be some goodie item. Taking away some of the weapon drops drain that excitment.
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Old Apr 21, 2006, 03:18 AM // 03:18   #23
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/NOT signed

If you look closer before you kill the spider, you'll notice the spider have 8 legs, 6 is on the ground and 2 is holding the staff.

VERY LOGICAL
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Old Apr 21, 2006, 03:19 AM // 03:19   #24
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/not signed.

Of course, I'd very much appreciate it if that darn Avicara who carried a Vampiric Felblade actually DROP that Felblade instead of a Long Sword, but ehh, the whole illogical drop system is a necessary evil for the sake of balance.

Anyone who complains about getting worthless Staves and Bows that take up too mmuch inventory space should try using normal Salvage Kit on said worthless items to get lots of Wooden Planks and open up space. =\
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Old Apr 21, 2006, 03:54 AM // 03:54   #25
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/not signed

Minoutars use hammer skills. It's somewhat logical they can drop hammers.

White Mantle Knights are warriors. Plenty of human warriors bring a bow for pulling.

Also, if you made the drop system work by what the monster is carrying, people would be non-stop farming Jade armors for Murassat Hammers and Tengu for Fellblades, Jade Bows for Murassat-skinned Horn Bows... It'd make many currently rare and prized items loose value, and the only to compensate for that would be to reduce the quality drops from monsters even more...
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Old Apr 21, 2006, 05:16 AM // 05:16   #26
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I already find drops are sorta like that. For instance if you go and kill hydras, they drop lelmentalist weps. I think the drop system is fine.
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Old Apr 21, 2006, 09:51 AM // 09:51   #27
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Or when you kill a gargoyle boss and 2 skulls pop out...
/signed
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Old Apr 21, 2006, 10:27 AM // 10:27   #28
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surely all griffons should drop 2 wings, or atleast give you the option to hack them off if you have a sword or axe or something. And if you want a monstrous eye so much, just pluck them out.

Would be quite amusing new dynamic to run around deficating corpses for collector pieces.
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Old Apr 21, 2006, 11:07 AM // 11:07   #29
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actually hydras dont just drop ele weapons. ive a had a gold axe gold hammer numerous bows and god knows how many fiery dragon swords.

making mobs drop profession specific items wouldnt work. imagine rune farming the ettins.. all you would get are warrior runes. that means a MUCH higher chance to get that superior absorb or superior vigor. it would seriously devalue these items
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Old Apr 21, 2006, 11:20 AM // 11:20   #30
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Its a game, it doesnt have to be logical.
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Old Apr 21, 2006, 11:31 AM // 11:31   #31
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u see most of the creatures holing the items, like when u go close to gaints a tiny hammer apears in there hand :P

the most annoying thing is that you can get golds that have no DMG mod, that is the most annoying thing that they need to fix about drops........ y be gold if it has no mod ????


... oly logical drop thing they should change is the SF bosses, some times they drop random stuff and when you are tying to get there weopon its like wtf????? he dosen't even have a sheild???
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Old Apr 21, 2006, 12:05 PM // 12:05   #32
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Imo logical drops would make people gather at the same places ..f.ex if ecto only had been dropped by a certain enemy .. dont you think every hardcore farmer would gather at that same spot ? .. would create unbalance in the system and economy imo
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Old Apr 21, 2006, 12:56 PM // 12:56   #33
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/not signed


what would be cool though, boobietrapped drops

ZeBigBird has dropped a vial of dye(red).
Someguy: wooo cool a red dye
You have picked up the dye(Molotov cooktail)
Someguy: what the...

BOOM

hehe

Use it when people are farming too much. Exploding 55monks everywhere yay!



edit: lol I wrote it correctly as RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOtail..
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Old Apr 21, 2006, 01:57 PM // 13:57   #34
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/not signed

What I find irritating is finding drops that have nothing to do with my character...if Im using a warrior I get grim cestas and idols and crap like that...the drops should seem to coincide with the specialty...it does not. I like the gold, not the amount. I suppose I dont have any complaints with the current system...

Be thankful that the creatures aren't dropping "duece"
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Old Apr 21, 2006, 07:00 PM // 19:00   #35
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In about any game, monsters drop gold, and that should stay like that. But say when a troll drops a raven staff, its just odd. Also, some monsters wield weapons. I was in Kryta today and I saw this:


Someone PLEASE tell me why an inferno imp would have a skeleton shield
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Old Apr 21, 2006, 07:07 PM // 19:07   #36
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off hand item ..... self defense

I see nothing wrong with that.
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Old Apr 21, 2006, 07:17 PM // 19:17   #37
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I'v got no problem with theway things are dropped... i like teh randomness of it.

One thing I don't understand is why Ether Seals drop swords (maybe it's just me that finds that weird)...
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Old Apr 21, 2006, 07:36 PM // 19:36   #38
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/Not Signed

This is a Fantasy Game
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